A zero-gravity puzzle shooter where recoil is your only means of movement. The predictive aim solver and the rollback netcode were mine; the art was not.
Closed-form intercept against ballistic targets, evaluated per frame for every visible body. It is the only reason the game is playable with a mouse.
Eight frames of rollback over a deterministic fixed step. Desync hunting cost more time than the feature.
Every level is authored as a thrust budget rather than a layout. Run out and the room politely refuses to be solved.
One-shot pool driven by relative velocity, ducked against the suit-breathing bed. Cheap, and it sells the vacuum.
Turns out I was resimulating one frame too few. Two days, one integer.
Replaced Newton-Raphson with the closed form. Same answer, 40× cheaper, considerably less pride.